BetAnything Rules & Policies
Play Smart. Play Safe. Play Like a Legend.
At BetAnything, your experience is our priority, from big wins to smooth payouts, from exciting games to fair play. These Rules and Policies are here to keep things clear, safe, and enjoyable for everyone.
1. Your Agreement with Us
By signing up and using our platform, you agree to follow:
- General Rules
- Sportsbook Rules
- Game-specific rules (Casino, Lottery, Racebook, etc.)
We may update these rules occasionally to reflect new features or security improvements. Please check back regularly.
2. Eligibility to Play
- You must be at least 21 years old.
- You are responsible for ensuring that online gambling is legal in your location.
3. Account Information & Verification
To keep your account secure and active:
- Use a valid email and phone number, fake contact info could lead to account closure and forfeiture of winnings or bonuses.
- You may be asked to verify your identity and address at any time. Failure to comply may result in account suspension.
- The name on your account must match your government-issued ID. Name changes are not permitted post-registration.
- We reserve the right to request a phone verification or additional documentation at any time.
4. Security and Authentication
- Device-Based Authentication is required for BTC payouts and certain account actions.
- Your account number and 4-digit PIN are required for assistance on account-specific questions.
- Never share your login credentials. If someone else accesses your account, you assume full responsibility.
5. Responsible Account Usage
- You may only hold one account per person, household, IP, email, phone number, and device unless approved by Management.
- Multiple accounts or syndicate behavior (e.g., coordinating wagers, bonus abuse) will result in:
- Account closure
- Bonus/winnings forfeiture
- Possible balance adjustments or admin fees
- All wagers placed via automation tools, bots, or third-party services are strictly prohibited. Violations will result in immediate account termination.
6. Wagering & Grading Rules
- All bets are final once confirmed and cannot be changed.
- Use only our official platform to place wagers, outside methods will lead to disqualification and possible account termination.
- We grade events using official sources only. Some events may take longer to settle.
- We reserve the right to correct grading errors at any time. Negative balances caused by a correction must be repaid. Pending bets will stand.
- Disputes on grading must be submitted within 7 days of the event’s conclusion.
7. Fraud, Abuse, and Fair Play
We take fair play seriously, and reserve the right to investigate and act on any suspicious activity, including:
Bonus Abuse (examples include but not limited to):
- Opening multiple accounts to claim bonuses
- Cashing out and redepositing to cycle rewards
- Referring accounts you control
- Depositing without gameplay, then requesting rewards or withdrawals
If detected:
- Bonuses and winnings may be revoked
- Affiliate earnings tied to abuse may be cancelled
- Access to promotions and free/discounted payouts may be permanently removed
Betting Integrity:
If we detect unusual betting patterns, collusion, pool manipulation, or suspected rigging, we may:
- Void affected bets
- Withhold winnings
- Report activity to sports authorities
Repeated suspicious activity can result in account bans and data sharing with regulatory or industry bodies.
Casino Game Abuse:
- Professional card counters are not allowed in Live Dealer games.
- Chip dumping, collusion, and similar schemes will result in account bans and forfeited funds.
Use of Bots and Gameplay Automation:
- If we suspect the use of bots or any type of software that automates gameplay and wagering, we reserve the right to freeze the suspected player’s entire account balance including any bonuses earned until an investigation has been concluded. Should we conclude that the account in question is using automated software, the accountholder will forfeit their bonus and any winnings.
8. Bonuses & Rewards
- Rewards are for recreational play only.
- Management reserves the right to:
- Deny, revoke, or adjust bonus programs
- Remove accounts from bonus eligibility
- Restrict by geography or account activity
- Switching Reward Programs requires approval and may have conditions (e.g., active deposit coverage).
- Cash Bonuses cannot be used in the Lottery Room; they are valid only for Casino and Sports wagering.
9. Casino, Sportsbook, and Racebook Specifics
- Casino games may have different payout charts. It’s your responsibility to check each game’s details.
- Racebook odds, track payouts, and limitations vary by platform. Refer to the official payout pages.
- In the event of a disconnection, some games may default to “Stand” or “Timeout” depending on the game provider.
10. Final Notes
- Any account tied to an account with a negative balance may have privileges revoked or be subject to collection.
- We may retroactively void bets to restore account balances or recover funds where fraud or abuse is suspected.
- We are not a financial institution. Using BetAnything for fund movement or processor cycling is not allowed.
- All rules are subject to change. Stay informed by reviewing them periodically.
Questions? Need Help?
Our Customer Service team is here for you 24/7. Reach out any time, we're committed to fair play, fun games, and keeping your account safe.
General Reward Rules
Promotion Terms and Conditions – BetAnything
Every new account is defaulted to our #1 promotion package, The Less Juice Package. If Cash Bonuses, Rebates, or any other of our promotion packages are more to your liking, contact Customer Service to check your eligibility on switching programs.
If you wish to switch your promotion package after payouts have been processed, you must cover or exceed with deposits the paid-out amount in order to be allowed a promotion program switch in your account. Management reserves the right to deny any promotion package switch at any time.
Cash Bonus Terms
- Cash Bonus earned after deposits are only valid if the amount deposited remains active in the account for 30 days.
- Paying out a balance below the deposit(s) amount before the 30-day period will result in any used Cash Bonus funds and winnings being deducted as cash from the account balance.
Rollover Requirements
- The Cash Bonus has a 6-time rollover requirement and a 30-day hold for the deposit + bonus amounts.
- Example: A $500 deposit getting a $125 Cash Bonus must give $3,750 in action before paying out below $625 (Deposit amount + Cash Bonus amount).
- Anything above $625 is considered “winnings” and can be paid out at any time.
- Once rollover is complete and 30 days have passed, you may withdraw the full amount.
Special Conditions
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If a customer receives a promotion, then proceeds to lose all the funds deposited and the promotion, the customer will not be required to keep additional deposits in their account for a 30-day period from the point at which the promotion earning deposit was made.
- The requirement is considered met when an account balance reaches zero.
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Rollover amounts for each wager are based on the lesser amount of risk or win in each selection.
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The rollover required for deposits and bonuses must be completed within these terms prior to processing payouts from your account.
Manual Bonus Process
- All bonuses are manually approved and entered into the system by the Customer Service department.
- You must contact BetAnything via chat, email, or phone to have your bonus entered.
After Payouts
- Once a payout is made, eligible accounts may have a bonus applied on deposited funds which exceed the paid-out amount(s) ONLY.
- Payouts must be covered or exceeded with deposits in order to be allowed a Promotion Package switch of your account.
- Management reserves the right to deny a Promotion Package switch at any time.
Lottery Room Restriction
- Cash Bonuses cannot be used in the Lottery Room.
- If you choose to participate in a Cash Bonus program, access to the Lottery Room will be temporarily blocked and can be re-enabled once no bonus funds remain in your account.
Tips to Live Dealers
- Tips given to Live Dealers will be applied in your net win/loss figure at least once every 30 days.
Please note that tips are considered payouts for bonus purposes and will count against any promotion that is applied to your account.
Bonus Abuse Policy
- Bonus hunters are not welcomed at BetAnything Sportsbook and Casino.
- Management reserves the right to confiscate the promotion of any player(s) deemed to be taking advantage of our programs.
- This will only be applicable when the deposited funds, which have earned a promotion, are paid out.
- All promotions are for a limited time and may be changed or discontinued at any time.
Agreement Acknowledgment
By accepting a promotion from BetAnything, you are confirming that you acknowledge and agree to all rules, policies, and restrictions.
For further details, please contact our Customer Service Department.
General Sports Rules
- Rules are designed to preserve the integrity of our services and ensure a fair experience for all customers.
- All wagers are final. Once a wager has been confirmed, the bet will be considered final and cannot be altered or canceled.
- We may decline any wager at our discretion, including from clients in regions where sports betting is not permitted by law.
- Each sport has its own wagering rules and conditions. Bet limits (both minimum and maximum) may vary by event. We withhold the right to change these limits at any time, for any wager, for any customer, without prior notice.
- BetAnything may void correlated plays and any graded winnings may be nullified at our discretion.
- Dates and starting times shown for all sporting events are based on official times provided by leagues and other governing bodies. Bets must be placed before the official start time. If a wager is accepted after the event has started, it will be void and refunded. Start times are for guidance only, and we may stop accepting bets at any moment.
- The Home team is traditionally listed on the bottom (unless stated otherwise). For neutral location games, teams may appear in any order. Team order does not void wagers. Team name changes or relocations do not affect future bets, which remain valid.
- BetAnything is not responsible for the validity of game details (location, time, etc.) listed; this is for information purposes.
- Most events are graded shortly after they finish, but some may require additional review or confirmation before determining the final result. If a score needs attention, please contact BetAnything customer service with a reliable reference link. Only official sources are used to settle the majority of our markets.
- If a mistaken line is not voided before the event starts, odds may be corrected to a fair market price. Only odds will be adjusted; anything else will remain unchanged. BetAnything holds the right to cancel any bet.
- Customers are fully responsible in case of a negative balance that any re-grade causes; justifications will not be accepted. BetAnything may void non-started bets retroactively to correct the balance. Players will be notified by email before affected events begin.
- Any evidence or suspicion of rigging or price manipulation, wagers may be voided or settled as "No Action" after investigation. Payments may be withheld if intentional involvement is suspected.
- All claims must be submitted through BetAnything customer service with the bet’s ticket number. If any detail remains unclear after review, the case will be escalated to BetAnything management. Customers are fully responsible for verifying all bets before confirming, after placement, and upon settlement.
- Any unclear situation, rule ambiguity, or dispute will be reviewed solely by BetAnything management, whose decision will be final, based on fairness and company policy.
Wager Types
Straight Bet
A straight bet is the most common type of sports wager. You’re simply picking one team or player to win. You can choose to risk a certain amount or decide how much you want to win and risk the amount needed. This applies whether you're betting on the favorite or the underdog.
Parlay
A parlay is a bet that includes two or more picks. To win, every pick must win. If one loses, the whole parlay loses.
- On any parlay pushes combined with wins will result in the parlay being reduced to the next lowest number of teams.
- If one of your picks ends in a tie (push), your parlay is reduced by one team, and the payout is adjusted.
Example: A 6-team parlay with 5 wins and 1 push becomes a 5-team parlay. If all picks but one are pushes, the bet becomes a Straight Bet and is graded accordingly.
Open Parlays:
- You may create an Open Parlay by leaving up to five spots open. The number of open spots allowed is at our discretion.
- All Open Parlays must be completed (filled) within 90 days of being created.
- Any Open Parlay not completed within that timeframe will be graded as No Action, regardless of how many winners have been determined or the number of open spots that remain.
There are certain picks that cannot be combined in Parlays, some examples are:
- Spread + Moneyline on the same team in the same game.
- Correlated plays.
- Spread + Total in any baseball, hockey, or soccer game.
Round Robin
A Round Robin lets you place multiple parlay combinations at once. You pick 3 to 8 teams or selections, and the system automatically creates all possible parlay combos based on your chosen setup (e.g., 2’s, 3’s, etc.).
(Only the winning combinations will pay.)
For example, if you choose teams A, B, and C:
- A By 2’s option creates three 2-team parlays: A+B, A+C, B+C
- If you bet $10 per combo on the By 2’s option above, your total risk is $30 ($10 x 3 combos).
Teaser
A Teaser is a bet on two or more teams, like a parlay, but the points are adjusted in your favor by a set number of points. This makes it easier to win each leg.
- Teasers are only available for Football and Basketball.
- If one leg loses, the entire teaser is a loss.
- If a game is postponed or canceled, the teaser adjusts to the next lower number of teams. A tie also lowers the teaser to the next eligible team count.
- No Open Spots are allowed.
- In a 2-team teaser: one win + one push = No Action.
Example (6-Point Teaser):
- Chiefs -10 becomes -4 (10 – 6 = 4)
- Eagles -7 becomes -1 (7 – 6 = 1)
- You win if the Chiefs win by 5+ and the Eagles win by 2+.
Pleaser
A Pleaser is like a teaser, but instead of moving the line in your favor, it moves it against you, however, the payout odds are increased in your favor.
- Pleasers are available only for NFL sides (not Totals).
- You can combine 2 or more teams in a single bet.
- The line on each selection is shifted 6 or 7 points against your favor.
- For example, a line at -10 becomes -16 in a 6-point Pleaser.
- All selections must win for the Pleaser to win.
- Any loss results in a losing bet.
- If a game is a push, canceled, or postponed, the entire Pleaser is considered No Action, even if the other teams in your Pleaser have won.
If Bets
An If Bet lets you place a sequence of bets, one after another. The second leg only goes through if the first one wins. The rules for parlays also apply to If Bets.
Types of If Bets
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If Bet - Win Only
- Your next leg only activates if your current leg wins. Each winning leg unlocks the next.
- If the leg loses or pushes, all remaining legs are cancelled.
- You must risk a fixed amount on each leg — you can’t change it mid-sequence.
Example:
You bet $220 to win $200 on Team A. If they win, you then risk up to the payout amount ($220 + $200 = $420) on Team B. If Team B also wins, you collect both. If Team B loses, you still win the first but lose the second.
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If Bet - Win/Push
- Your next leg activates if your current leg wins or pushes.
- Each non-lost leg unlocks the next.
- If the leg loses, all remaining legs are cancelled.
Example:
You bet on Team A. If they win or tie, your second bet (on Team B) is placed. If Team A pushes and Team B wins, you still win the second bet.
Action Reverse
An Action Reverse is a type of bet that links two or more straight bets in both directions, meaning every possible combination of If Bets is played forward and backward. Each combination follows the "If Win, Push, Cancel = Continue" type of play.
- If any leg loses, that path ends, and the loss applies.
- If one team wins and the other is canceled, pushed, or no action, you win the active side of the reverse.
- If one team loses, and the other is canceled, pushed, or no action, you lose the full amount risked on both directions.
- Maximum risk = Sum of all combinations.
Let’s say you pick two teams; your Action Reverse would automatically place:
- Team A then Team B
- Team B then Team A
Example Outcome:
- If both win, you win on both sides of the reverse.
- If one wins and one loses, you lose part or most of your risk.
- If one cancels/pushes, one wins you win only the active half.
- If one cancels/pushes, one loses full loss.
- Full game bets become official once 55 minutes of play have been completed. If the game is canceled before reaching 55 minutes, straight bets are considered No Action, and parlays or teasers will be reduced accordingly.
- For 1st half, 2nd half, and quarter bets, the entire period must be completed for the wager to stand. For instance, if you place a bet on the 4th quarter and the game gets suspended with a minute left in that quarter, that bet will be void.
- Spread, Moneyline, and Total bets for full games and second halves always include overtime points. However, 4th quarter bets do not include overtime scoring.
- For a wager to be valid, the game must be played on its scheduled date and at its originally intended venue. If either the date or venue is changed, the game becomes void, and a new market will be offered.
- All postseason bets remain valid as long as the game is completed within 30 days.
- In the event of a tie:
- Moneyline bets are voided and stakes refunded.
- Point Spread bets remain valid.
- Total bets remain valid.
- (This applies to any league where games can end in a tie. Some leagues may play until a winner is determined if ties are not allowed.)
- NFL win Totals and head-to-head matchups are based on teams completing all 17 regular-season games.
- AFC and NFC champions are determined by which teams make it to the Super Bowl from their respective conferences.
- Divisional winners are settled based on completion of the full 17-game regular season, using NFL tiebreak rules if needed.
- NCAA Football win Totals and matchups are based solely on the regular season. Conference championships and bowl games are not included in those Totals.
- All futures are graded once the specified period comes to an end and the winner has been determined.
Basketball
- The game must be played on the scheduled date and at the original location for any wagers to stand.
- For NBA games to have Action, at least 43 minutes of play are required. If the game is stopped before 43 minutes are completed, all bets will be graded as No Action and stakes refunded.
- NCAA, WNBA, NBA Summer League, and European games must go at least 35 minutes for bets to be valid. If called before the 35-minute mark, wagers will be voided and refunded.
- Bets placed on the 1st half, 2nd half, or any individual quarter are only valid if the full period in question is completed.
- If a game goes into overtime, any points scored during overtime will count towards full game and second half bets, including Spreads, Moneylines, and Totals.
- Overtime scoring does not apply to 4th quarter wagers.
Futures
- For NBA Regular Season Win Totals, teams must play at least 80 games for bets to stand. Any wagers where the outcome is already determined will be settled accordingly.
- Divisional winners are determined using official NBA tiebreak rules.
- The team that wins the conference is the one that advances to the NBA Finals from that conference.
- Futures will be graded once the specified number of games has been played.
- In the event of a dead heat, the stake on a selection is split evenly among all tied outcomes. The full odds are paid out on the reduced stake, and the remainder of the original bet is lost.
Baseball
- For Moneyline bets to be valid, the game must go at least 5 full innings, or 4½ if the home team is leading.
- For Run lines, Totals, and Team Totals to have Action, the game must go at least 9 innings, or 8½ if the home team is ahead.
- If a game is called or suspended before reaching 9 innings (or 8½ with the home team winning), the score at the end of the last completed inning will be used to settle bets.
- Postseason games follow a different rule—suspended games will resume from the point of interruption the next day, and all wagers will be graded based on the full outcome once the game is completed.
- For regular season games, the matchup must take place on the originally scheduled date and at the planned venue; otherwise, all bets are void.
- All wagers include extra innings, even in preseason games.
- All bets on MLB, College Baseball, Softball, and international or foreign baseball leagues are considered Action regardless of pitching changes—meaning the line stays the same, no matter who starts.
- This applies across all bet types, including: Moneylines, Totals, Run Lines, Team Totals, 1st 5 Innings, Team to Score First, Alternative Run Lines, Series, and Props.
- For baseball segment (e.g., 1st inning, first 3 innings, etc.), wagers will have action once the specified segment has been completed, regardless of how many innings are played afterward.
- For regular season Doubleheaders, Run Line and Total bets require at least 7 innings to be played, or 6½ if the home team is winning, to have Action.
- If a doubleheader game goes past 7 innings but is later suspended (due to curfew, weather, etc.), bets on Run Lines and Totals will still have Action.
1st 5-Inning Lines
- For Moneyline bets on the first 5 innings, the game must go at least 5 innings, or 4½ if the home team is ahead.
- For Run Lines, Totals, and Team Totals on the 1st 5 innings, the full 5 innings must be completed.
Team to Win Series
- Series wagers are Action regardless of starting pitchers.
- Regular season series bets are always based on the first 3 games played in the series only. All three games must be completed within the scheduled series dates, otherwise, bets will be void.
- For a 4-game series, only the first 3 scheduled games count toward settling the series price.
- Postseason series bets are based on which team wins the series, regardless of how many games are played.
MLB Grand Salami
- This bet is on the Total combined runs scored across all MLB games scheduled for a specific day.
- Every scheduled game must go at least 9 innings (8½ if the home team is winning) for Grand Salami bets to have Action.
- Grand Salami wagers are always action.
Baseball Futures
- Teams must complete at least 160 games for futures wagers to be graded. Anything less will void the bet, unless the outcome has already been decided.
- Extra tiebreaker games used for Wild Card or division purposes do not count toward regular season win Totals.
- American League and National League pennant winners are defined as the teams that reach the World Series from each league.
- All futures are settled once the designated event is complete.
MLB All-Star Game
- If the All-Star Game is tied after 9 innings, it moves to a Home Run contest. The winning team will be awarded a single run, added to the total score.
- That final score, including the Home Run contest result, will be used to grade all Moneyline, Total, and Run Line bets.
Non-MLB Baseball
- If a game is canceled or postponed before it starts, all bets are void.
- For Over/Under bets on Total runs, the game must reach at least 9 innings (8½ if the home team is leading in the top of the 9th) to be valid.
- Bets are always considered Action regardless of the listed or starting pitchers.
- If the mercy rule is enforced - when one team leads by a large enough margin and the game is called early - bets on Moneylines, Totals, and Run Lines still stand as Action. This currently applies to NCAA.
- If a game is called, suspended, or ends in a tie during extra innings, the final score is determined by the last completed inning, unless the home team ties or takes the lead in the bottom of the inning, in which case the score at the moment of stoppage is used.
Hockey
- A game must go at least 55 minutes for any bets to have Action.
- The game must be played on its scheduled date and at the intended venue for wagers to stand.
- For NHL games, overtime periods are included in all wagers unless otherwise specifically stated (e.g. specific 60-minute/regulation time wagers).
Shootouts
- If a game is decided by a shootout, one goal is added to the winning Team’s Total for grading purposes, no matter how many actual goals are scored in the shootout.
- Both overtime and shootout goals count when settling winning margin props.
- Player props do not include shootouts.
Puckline
- The puckline adjusts the score by 1.5 goals (usually), either added to the underdog or subtracted from the favorite, when determining the outcome of the bet.
- For puckline wagers of -1.5/+1.5 to win:
- Favorites must win by at least 2 goals.
- Underdogs can either win outright or lose by exactly 1 goal.
Period Betting
- The full period must be completed for period bets to have action.
- Combining correlated period or prop bets from the same game in parlays or If-Bets is not allowed.
- Overtime does not count for 3-period bets.
Game Props
- Unless otherwise noted, the game must reach 55 minutes for props to have Action.
- Winning margin props are settled using the final score of the game, including overtime and shootouts.
- 3-Way Betting markets are based on regulation time only and do not include overtime.
Futures
- NHL regular season point totals and matchups will stand if a minimum 80 games have been played.
- Outright bets, including Stanley Cup winner and divisional winners, always have Action.
European/International Hockey
- For Canadian, European, or other non-NHL leagues, all bets are settled according to the official final result of the respective league/event/championship.
- These games must take place on the originally scheduled date for wagers to stand.
Soccer
Game Times:
- Unless otherwise stated, all bets are for regulation time only (90 minutes + stoppage time).
- Extra time and penalty shootouts are NOT included.
- To Qualify/To Advance/To Lift the Trophy bets include extra time and penalties, and are graded by who advances.
- Kickoff times and locations listed are informational only and not guaranteed to be accurate.
- First Half bets are graded if the first 45 minutes of the game (+ stoppage time) are completed.
- Second Half bets only include the final 45 minutes of regulation of the game (+ stoppage time).
Moneyline:
- Soccer Moneyline includes three options: Team A wins, Team B wins, or a Draw.
- The game is deemed to finish a draw if both teams are level on goals after the allotted period (see Game Times above).
Asian Handicap:
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In addition to regular full or half point Spreads and Totals, Asian Handicaps use quarter point lines, which split your bet evenly between two standard lines. Your total risk is divided in half and applied to each of those lines.
Example: -0.75 Handicap = 50% of your stake on -0.5 and 50% on -1.0.
- If it wins by 2+ goals: Both halves of the bet win – the bet wins in full.
- If it wins by exactly 1 goal: -0.5 wins, and the -1.0 half is a push.
- If the match is a draw or loss: Both halves of the bet are a loss.
Example: +0.25 Handicap = 50% is 0 handicap (pick) and 50% on +0.5.
- If it wins by any score: Both halves of the bet win.
- If the match is a draw, the 0 (Pick) pushes and the +0.5 wins.
- If it loses by any score, both halves of the bet are a loss.
Example: Over 2.25 Goals = 50% on Over 2.0 and 50% on Over 2.5.
- If the match ends with 3 or more goals: Both halves of the bet win.
- If the match ends with exactly 2 goals: Over 2.0 is a push and Over 2.5 is a loss.
- If the match ends with 1 or no goals: Both halves of the bet are a loss.
Postponements & Venue Changes:
- If a match is postponed or suspended before kickoff, all bets will be void unless the game is played within 24 hours.
- If the match starts and is suspended, it must resume from where it was stopped within 24 hours, or bets will be No Action unless already decided.
- If the venue changes to the opponent’s home ground, all bets are No Action. Neutral venue games stand.
- In the event of a match suspension due to protest, fan interference, or similar incidents, the match must resume from the point of interruption within 24 hours for bets to remain valid.
- If a match is declared official after the 80th minute of regulation time, regulation-time bets will be graded based on the score at the time of suspension. Any match suspended before the 80th minute and not resumed within 24 hours will result in all regulation-time bets being graded as No Action.
Prop Bets:
- Prop bets are graded using official league/competition websites (goal scorers, cards, corners).
- Same Game Parlays in any Soccer game are not permitted on Sports+. We reserve the right to void any bet in violation of this rule. To combine these options, please visit the Props section of the website.
Tennis
Moneyline:
- Has Action if the 1st Set is completed.
Player Withdrawals:
- "Walk Over Winner" (withdrawal before the 1st Set is completed) = No Action.
- If the 1st Set is completed, the advancing player is graded as the winner.
Spreads & Totals (games or sets):
- Action only if the entire match is completed.
- If the game is not completed, all bets are No Action, regardless of the current score.
- Unless otherwise stated, Spreads and Totals refer to the number of games.
Tennis Match = Sets > Games > Points:
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A Match is made of Sets (usually best of 3, unless ATP Grand Slam: 5 sets).
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A Set is made of Games.
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A Game is made of Points (15-30-40(Advantage)-game).
- If both players reach 40-40, it's called Deuce. The next point is called Advantage (Ad). If the player with Advantage wins that point, they win the game. If they lose, it goes back to Deuce.
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A player must win 6/7 games with at least a 2-game lead to win a Set.
Possible Set Outcomes: 6-0, 6-1, 6-2, 6-3, 6-4, 7-5; 7-6*
- If the match goes 6–6, a tiebreak is played, leading to a 7-6 score (13 total games).
Example: A final match score could be 6–3, 6–4.
- Player A won 12 games. Player B won 7 games. For a total = 19 games played.
Tie-breaks:
- In some competitions, a Match tie-break is treated as a set for Set Winner, Set Betting, and Total Sets.
Props:
- Action only if the match is completed, except 1st set props, which have Action if this one is completed. No Action if a player retires unless the relevant set is completed.
Delays/Postponements:
- All bets stand regardless of weather delays, darkness, change of venue, or schedule changes.
- The match must be completed within one week of the originally scheduled date.
Futures:
- All bets have Action unless otherwise stated.
Golf
Tournament and Round Matchups:
- Both golfers must tee off for Action.
- The golfer who completes more holes is the winner. If both complete the same number of holes, the lower score wins.
- If one golfer misses the cut, the other is the winner. If both miss, the lowest score before the cut wins.
- If a player withdraws or is disqualified after teeing off, their opponent is the winner unless:
- Both players miss the cut, in which case the golfer who completes more holes is the winner. If they completed the same number of holes, the lowest total score before the cut applies.
- If the disqualification occurs in the 3rd or 4th round after the opponent missed the cut, the disqualified player is the winner.
- If Players compete on different courses in a single-round matchup, it will result in No Action.
- Playoffs are not included in matchup outcomes unless specified; these are settled based on the official tournament winner.
- Matchups still have Action in postponed or shortened events if a minimum number of holes are completed.
- A winner can be declared after 36 to 54 holes, depending on the tour. Bets remain valid if the tournament's governing body announces an official result.
- Handicap Matchups: Adjust scores by adding/subtracting strokes; the lowest net score wins.
- Bets placed immediately after a withdrawal may be voided at management’s discretion.
- The Round is official only when the scorecard is signed.
- Incorrect scorecard = disqualification at disputed hole; completed holes count for betting.
Futures:
- A golfer must tee off for Action. Bets on golfers who do not start are No Action unless stated otherwise.
- If a golfer withdraws after teeing off, wagers are lost.
- Futures are settled based on the official tournament winner, including playoffs.
- If a tournament is shortened, results declared by the governing body are final for betting.
- If fewer than 36 holes are completed, all Futures are No Action.
- "The Field" includes all unnamed players.
Dead Heat Rule:
- This applies to bets with multiple potential winners (Top 5/10/20, groups, 3-balls, etc.).
- If players tie for a position, the stake is divided by the number of tied participants.
- Only the reduced portion of the wager is paid out at full odds; the rest is lost.
Dead Heat Example:
-
Straight Bet: Jordan Spieth Top 10 at +350, $100 risk.
Scenario #1: Two golfers (including Spieth) tie for 10th place:
- 1 paying position, 2 tied golfers.
- Risk amount is divided by 2 = $50 counts, $50 lost.
- $50 at +350 wins $175.
- Total payout: $225 ($175 win + $50 risk).
Scenario #2: Five golfers (including Spieth) tie for 10th place:
- 1 paying position, 5 tied golfers.
- Risk amount is divided by 5 = $20 counts, $80 lost.
- $20 at +350 wins $70.
- Total payout: $90 ($70 win + $20 risk).
Scenario #3: Five golfers (including Spieth) tie for 8th place:
- 3 paying positions (8th, 9th, 10th), 5 tied golfers.
- Risk amount is divided by 5 = $20 per share.
- $20 × 3 = $60 counts, $40 lost.
- $60 at +350 wins $210.
- Total payout: $270 ($210 win + $60 risk).
Any other golfer not tied in 10th but still in the Top 10 is paid full odds for the whole amount risked.
Rules for Boxing, MMA, and Other Combat Sports
Fight Scheduling and Location:
- Fights must occur within one week of the scheduled date or will be graded No Action unless otherwise noted.
- If a fight is rescheduled within 48 hours, all bets stand (unless otherwise specified).
- Fights set before the exact date is known will be reclassified once announced; they are only void if either fighter is scheduled to fight another fighter.
- If a fight is moved to a different country, all bets are void.
- Venue changes within the same country do not affect wagers.
- Once the first-round bell rings, the bout is official for betting purposes, regardless of length or title.
Results and Judging:
- Bets are graded based on the official result at the ringside, which may differ from subsequent announcements.
- Revised decisions, including those from appeals, lawsuits, suspensions, or drug tests, are not recognized for betting/settlement purposes.
- Judges’ scorecards (typically three) determine outcomes.
- A fight ruled "no contest" or "no decision" results in all bets being No Action unless the outcome was already determined for a specific market.
Draw Rules:
- If a Draw option is offered:
- Wagers on the Draw are paid; wagers on either fighter lose.
- If a Draw option is not offered:
- All bets on either fighter are No Action.
- An If Wins Only wager loses if the fight ends in a draw.
- Bets labeled “Scorecards = No Action" are refunded if the fight goes to scorecards to determine the victor. These bets only stand if the fight ends by KO, TKO, DQ, or submission.
Weight Class and Round Changes:
- Changes to weight class do not affect wager status.
- If the scheduled rounds are changed or mis-posted:
- Boxing:
- Action: Fight winner, Wins only, and any Draw bets.
- No Action: Fight Totals, Will go/Won’t go, Exact Round, Inside Distance, Win by Decision, Go distance props unless the updated rounds exceed the total posted, in which case they will have action.
- MMA/Kickboxing:
- Only the Money Line will have action.
- All props are No Action.
Totals (Over/Under):
- A Total in any Combat Sport refers to the number of completed rounds. Half-round definitions are as follows:
- 3-min round = 1:30
- 2-min round = 1:00
- 5-min round = 2:30
- If a fight ends exactly at the half-round mark, the result is Over.
- If a fighter does not answer the bell for the next round, the fight is determined to have ended in the last completed round, and the opponent is considered to have won the previous round.
- Round betting is settled based on the round in which the bout ends.
- Exact Round bets lose if the fight goes the distance.
Victory Methods
Boxing:
- KO: The fighter fails to get up after a 10-count.
- TKO: Bout stopped by the ref or corner, or the fighter retires.
- DQ: Fighter disqualified.
- Technical Decision: The fight was stopped by cut/injury not caused by a punch; the result was determined by the scorecards.
- Win On Points: Decision after full distance.
- Draw: Scorecards tied or declared a technical draw.
MMA:
- KO/TKO: Includes KO, TKO, DQ, or corner stoppage.
- Submission: Not considered KO/TKO.
- If a boxer/MMA fighter is disqualified, the opponent wins by KO/TKO.
- Win by Decision: Includes technical decisions and fights that go the full distance.
Decision Types
- Unanimous Decision: All 3 judges for the same fighter.
- Split Decision: 2 judges for one fighter, 1 for the other.
- Majority Decision: 2 judges for one fighter, 1 draw.
- Unanimous Draw: All judges score a draw.
- Split-Decision Draw: 1 judge for each fighter, 1 draw.
- Majority Draw: 2 draws, 1 for a fighter.
- Technical Draw: The fight ends early due to accidental injury (e.g., headbutt) before the minimum round threshold.
Motor Racing
Futures
- The driver must start an official part of the race for Action (whether it be Practice, Qualifying, Sprint, or the Main Race). Bets on drivers who withdraw before are No Action. Drivers who start but do not finish still have Action.
- Wagers are settled after post-race inspection and once an official result is declared.
- Season-long wagers are settled based on the official final standings published by the FIA (Formula 1) and NASCAR (NASCAR Cup Series).
Matchups
- Both drivers must start the Main Race.
- If neither finishes, the driver who completes more laps is the winner. If both drivers complete the same number of laps, the bet is No Action.
- All bets are Action if the event is completed within 7 days of its originally scheduled conclusion date. If a race is postponed or delayed, wagers will remain valid for 48 hours from the original scheduled start time.
- If the race is not completed within 48 hours, all bets will be voided, unless the event is completed within 7 days and explicitly rescheduled as part of the same competition (e.g., officially resumed mid-event). In case of a permanent cancellation or the event being rescheduled beyond 7 days, all wagers will be refunded.
- If a driver is replaced mid-race, the new driver inherits the bet (applies to matchups and futures).
- The formation lap is not considered part of the race for betting purposes.
Politics & Elections
- All Bets Stand Once Placed: Unless stated otherwise, all markets are all-in; bets stand whether the candidate runs or not.
- Results will be taken from official government websites. If there’s a conflict, we reserve the right to select the source we view as most reliable.
- For any issues not covered here, we reserve the right to make any final decision on bet reviews and resolutions.
Entertainment
- Unless stated otherwise, all Entertainment bets are All In, meaning your bet stands even if the participant doesn’t show up, compete, or any other scenario.
- All bets are settled based on the official results announced by the event’s governing body (e.g., Oscars, Grammys, Emmys, Golden Globes, award organizers, or TV show producers) during the broadcast of the ceremony. Once the event has concluded, any subsequent changes, revocations, or discrepancies will not affect the bet settlement. Claims based on third-party websites or unofficial sources will not be accepted.
- If an event is postponed and doesn’t occur within 24 hours, your bet will be No Action (unless an exception has been previously specified).
- In case of any ambiguity, we reserve the right to make any final decision on bet reviews and resolutions.
- At the slightest hint of leaked or inside information about an Entertainment event, any affected bets will be Voided. The decision will be final, and no further discussion will be considered.
Live Betting Rules
Settling Bets
- All event dates and times published by ‘the company’ are tentative.
- Bets placed with incorrect dates, times, or inaccuracies in event descriptions (e.g., tournament stage, prior scores, etc.) will be valid for all in-play wagers and pre-match bets placed before the event start.
Home & Away Teams
- The away team is listed first in a line.
- Exception: For pre-match soccer, the home team is listed first.
- If a match is played at a neutral venue, the bets remain valid.
- Incorrect venue listings do not affect bet validity.
Interrupted Events
- If an event is interrupted and not resumed within 24 hours, all bets are voided except bets where the outcome was already determined.
- Example: If a total points bet has already surpassed the over/under line, it is graded accordingly.
- Only official league websites will be used for settlement.
- Score changes after the match will not affect settlement.
- If no official results are available, the company may use trusted alternative sources.
Errors & Discrepancies
- Human errors or technical malfunctions (incorrect odds, misplaced betting lines, etc.) may result in voided bets.
- If a match is suspected of match-fixing, ‘the company’ has the right to cancel bets and investigate accounts.
- Official anti-match-fixing organizations (EWS-FIFA, Federbet, Tennis Integrity Unit, etc.) may be referenced.
Bet Types
2-Way Money Lines (Draw No Bet)
- Predict which team will win.
- If the match ends in a draw, bets are refunded.
3-Way Money Lines
- Predict Home Win, Away Win, or Draw.
- Draw results in a loss for both Home/Away selections.
Handicaps (Spreads)
- A specified number of points is added or subtracted.
- Example: If a team is -3.5, they must win by 4 or more.
Asian Spreads
- Uses fractional handicaps (e.g., -0.75, +1.25).
- Split bets across two values (e.g., half bet on -1, half bet on -1.5).
- Refund scenarios apply based on final scores.
Totals (Over/Under)
- Bet on whether total points/goals exceed a set number.
- If a game is abandoned, bets are void unless settlement was already clear.
Asian Totals
- Similar to totals but split across two numbers (e.g., Over 2.25 is split between Over 2 and Over 2.5).
- Partial wins/losses apply.
Team Totals
- Bet on a single team’s total points.
Double Chance
- Choose two outcomes:
- Home Win or Draw
- Away Win or Draw
- No Draw (one team must win)
Odd or Even
- Predict whether the final score is Odd or Even.
- Zero counts as Even.
Exact Total
- Predict the exact total score of both teams combined.
Correct Score
- Predict the exact final score.
First to Score
- Predict which team scores first.
- If no goals are scored, bets are void.
Race To X
- Predict which team reaches X points first.
Additional Rules
Postponed Matches
- If a match is rescheduled beyond the same calendar day, bets are void.
- If an event isn't completed within 24 hours, all bets are void.
Walkovers & Forfeits
- If a team forfeits before a match starts, all bets are void.
- If a team forfeits after the match starts, bets are graded based on the score at the time of forfeit.
Dead Heat Rules
- If multiple participants tie, the bet stake is split among winners.
Venue Changes
- If a venue is changed, bets remain valid unless the home/away teams are switched.
Live Betting Considerations
- Scoreboard errors do not affect settlements.
- Use alternative sources (e.g., TV broadcasts) for real-time accuracy.
- Changes after VAR or referee reviews do not void bets.
Final Authority
- If a scenario is not explicitly covered by these rules, ‘the company’ has the right to make a final decision in line with industry standards.
In-Game Rules
General Rules
1. Placement of Wagers
- All wagers for Prematch In-Game and Live In-Play Ultimate must be placed online and are final once confirmed by the player on the bet slip confirmation screen.
- A screenshot of the submitted bet slip confirmation screen is recorded and stored on our servers whenever the player's browser allows it.
- This screenshot is used for auditing wagers and handling future player inquiries regarding the wager.
2. Specificity of Rules
- If there is a conflict between a general rule and a sport-specific rule, the sport-specific rule prevails.
- Translations are provided in other languages for customer convenience, but in the event of a conflict, the English rulebook prevails.
3. Wager Limits
- Minimum and maximum limits for each selection are displayed when adding an item to the bet slip.
- The system will not accept wagers above or below these limits.
- We reserve the right to adjust account limits at any time and suspend offers or matches as needed.
Timing and Settlement of Wagers
4. Timing of Settlements
- Unless otherwise noted, wagers are settled as soon as provider feeds provide the necessary scores.
- Wagers for specific periods, halves, quarters, or innings will be settled based on the score available at that time from the provider.
- Scores or statistic adjustments made after settlement will not affect wagers.
Examples:
- Soccer Total Goals Bet (Over/Under 1.5 Goals):
- If a match is abandoned at 2-1, the bet would still be graded Over 1.5 = Win, Under 1.5 = Loss.
- If the provider only delivers final data at the end of the match, all wagers will be settled upon match completion.
5. Markets Not Contained in Results Feeds
- If official feeds do not contain necessary scores, wagers will be manually graded using:
- Official league/tournament websites.
- If no official site exists, independent sources will be used for settlement.
6. Abandoned or Incomplete Periods
- Unless otherwise noted, wagers on incomplete periods, halves, or quarters will be graded as No Action.
7. Time and Venue of Wagers
- If a match does not start on the scheduled time or venue, all wagers are graded as No Action, unless otherwise specified.
Betting Rules
8. Quarters, Halves, Periods
- If a bet title contains a specific quarter, half, or period, it applies only to that timeframe.
9. Minimum Completion Requirements
- A match must complete the scheduled number of quarters, periods, innings, rounds, etc., for bets to have action.
- If a match is abandoned before completion, bets will be No Action unless the outcome was already determined.
10. Odd or Even Props
- If the total result (scores, cards, etc.) is zero, the bet will be graded as Even.
11. All Bets Are Final
- Once a ticket is submitted and confirmed, bets cannot be changed or refunded.
- If unsure about any bet, players must clarify before confirming.
12. GameCast and Line Inaccuracies
- GameCasts are for guidance only and may have delays.
- The official scoring odds feed functions independently and is used for official settlement.
- Obvious pricing or odds errors can be corrected or voided.
- Bets placed on outcomes already determined (past-posting) will be voided.
Definitions of Offer Types
1. Money Line
- Predict which team will win the match.
- If a match ends in a tie, Money Line wagers are graded as Push.
2. 3-Way Result
- This market includes a Draw option.
- If a match ends in a draw, only the "Draw" option is graded as a win.
3. Point Spread (2-Way Handicap)
- The provided line is applied to the team's score.
- If the adjusted score is greater than the opponent’s score, the wager wins.
- If the adjusted scores are equal, the bet is a Push.
4. 3-Way Handicap
- Similar to a Point Spread, but with a Draw option.
- If the adjusted score results in a tie, only the Draw option wins.
5. Over/Under (Game Totals)
- Total score wager: Predict if the final score is Over or Under the specified line.
- Exact totals are graded as Push, unless noted otherwise.
6. Team Totals
- Similar to Over/Under, but applies only to one team’s score.
7. Double Chance
- A combination bet offering two outcomes:
- Home Win or Draw
- Away Win or Draw
- No Draw (one team must win)
8. Double Result
- Predict the result at halftime and full time.
- Overtime does not count unless otherwise stated.
9. Asian Handicap
- This splits a bet across two spread values.
- Example: -1.75 Handicap splits into -1.5 and -2.0, applying standard handicap rules.
- Half-win and half-loss conditions apply.
10. Draw No Bet
- Predict a winner.
- If the match ends in a draw, the bet is refunded (Push).
Parlay Rules
1. Losing Selections
- If any leg of a parlay loses, the entire bet loses.
2. Push / No Action
- If a leg is graded as Push, No Action, or Canceled, the parlay is reduced by one selection.
- Example: A 4-team parlay with one Push becomes a 3-team parlay.
3. Correlated Parlays
- Players cannot select multiple bets that are closely related (correlated parlays).
- Example: First Half Spread + Full Game Spread on the same team.
4. Moneyline + Totals in Same Game
- Allowed only in American Football, Basketball, Baseball, and Ice Hockey.
5. Spread + Totals in Same Game
- Only allowed in Football if spread-to-total ratio is 3-to-1 or greater.
6. No Proposition Bets in Parlays
- Prop bets cannot be included in parlays.
Sport-Specific Rules
- Postponed Matches: Wagers are void unless played within the same NFL weekly schedule (Thursday-Wednesday).
- Venue Changes: If the home/away teams are flipped, all wagers are void.
- Scoring Amendments: Only official league statistics count.
- Overtime is included in full game bets.
Basketball
- 4th Quarter and 2nd Half wagers include overtime.
- First to X Points bets are graded when the threshold is reached.
Baseball
- Run Lines and Totals must reach 9 innings (or 8.5 if home team is winning) to be valid.
- Venue Changes: If home/away teams flip, all bets are void.
Final Notes
- All rules are subject to change without notice.
- Players must be 21+ years old to place wagers.
- For additional details contact Customer Support.
Prop Betting Rules
Game Props & Exotics
Longest Field Goal
- The longest field goal (in yards) by either team.
- If there is no field goal in the game, the winning selection will be Under.
Longest Reception / Rush / Completion
- Refers to the longest result (in yards) by the nominated player.
- If the player participates but has no stat recorded, the result is Under.
Team To Win Every Quarter (NBA, 3-Way)
- This bet wins only if the team wins every quarter outright.
- Any tied or lost quarter results in a loss.
First Drive (NFL)
- The opening kickoff is considered part of the first drive.
- A fumble or touchdown on the kickoff counts.
- Excludes overtime.
- Based on score at the end of regulation.
Correct Score (NHL)
- Settled based on the score at the end of 60 minutes.
- Overtime does not count.
Team Total Touchdowns / Field Goals
- Total number scored by a single team during the match.
Time Of First Score (X Minutes Elapsed)
- Overs: Win if score occurs after or at X minutes.
- Unders: Win if score occurs before X minutes.
3 Straight Scores By Either Team
- Three consecutive scores (Touchdowns, Field Goals, or Safeties) by either team.
Team To Score First/Last
- Predict whether the Home or Away team scores first or last.
Highest Scoring Half
- Predict whether 1st or 2nd half will have more total points.
- Overtime is excluded.
- Tied scores result in Push/Draw.
Race To X Points
- Predict which team (Home or Away) will reach X points first.
- If neither reaches the value, bet is Push/Draw.
Safety
- Predict if the Home or Away team will score a Safety.
Big Win Little Win
- Predict the winning margin of either team.
- 1–13 pts: Team wins by up to 13.
- 14+ pts: Team wins by 14 or more.
Largest Lead (Either Team)
- The biggest point margin between teams during the match.
- Applies to either team.
Will Home/Away Team Score First Drive
- Predict whether a team will score on their first drive.
Defensive Or Special Teams TD Scored
- Touchdown scored by defense or special teams.
- Includes:
- Kickoff/punt returns, blocked field goals/punts, fumbled returns
- Does NOT include:
- Fake punts or fake field goals (these are offensive TDs)
Longest Touchdown
- The longest touchdown (yards) scored by either team.
- If no TD scored, winning selection is Under.
Any Team To Score 40+
- Predict whether any team scores 40 or more points.
Both Teams To Score
- Both Home and Away teams must score at any time during the game.
First Score Of Game Is Touchdown
- First score of the game must be a Touchdown by either team.
Team To Score First/Last Wins
- The team that scores first or last must also win the game.
Will There Be Overtime
- Match must be tied at end of regulation and go into overtime.
Will There Be A Scoreless Quarter
- A quarter with zero points scored by both teams.
Total Points Odd
- Total match points (both teams) is an odd or even number.
- Zero is considered even.
Total First Downs
- Total number of first downs by both teams.
Most First Downs
- Predict whether Home or Away team will have more first downs.
- Tie results in Push/Draw.
Was First Shot In The Game Made
- Predict if the first shot attempt was scored.
- If first shot misses and draws a foul, result is Push.
- If first shot was made but drew a foul, result is Win.
- Free throws do not count for this prop.
Was First Shot Attempt A 3pt FG
- Predict whether the first shot attempt of the game was a 3-point field goal.
Casino Rules
Welcome to BetAnything
By accessing and using our casino platform, you agree to follow these rules, ensuring a fair, secure, and enjoyable gaming environment for all players.
1. Eligibility
Age Requirement
- Players must be at least 21 years old to participate.
- Verification of age and identity may be required.
Legal Compliance
- Players must ensure online gambling is legal in their jurisdiction.
- BetAnything does not permit play in restricted regions.
2. Account Registration & Security
Single Account Policy
- Each player is allowed only one account.
- Multiple accounts per person, household, or IP address may result in suspension.
Accurate Information
- Players must provide truthful details during registration.
- Any false information may lead to account suspension.
Account Security
- Players must protect their login credentials.
- Any activity under an account is the player’s responsibility.
3. Deposits & Withdrawals
Payment Methods
- A variety of secure payment options are available.
- Visit our Banking Page for details.
Withdrawal Processing
- Withdrawals are subject to identity verification.
- Processing time: up to 5 business days.
- Minimum and maximum withdrawal limits apply.
Fees
- Some transactions may incur fees.
- Players are advised to review fees before transacting.
4. Bonuses & Promotions
Wagering Requirements
- Bonuses must be wagered a specified number of times before withdrawal.
- Example: A 10x wagering requirement on a $100 bonus means $1,000 must be wagered before cashing out.
Game Contribution
- Different games contribute differently to wagering requirements:
- Slots: 100%
- Blackjack/Roulette: Less than 100% (varies by game)
Expiration
- Bonuses and free spins expire after a specified period.
- Unused bonuses are forfeited.
5. Fair Play & Prohibited Activities
Fair Gaming
- Cheating, software exploits, or collusion are strictly prohibited.
Responsible Gaming
- Players can set deposit limits, wager limits, or self-exclude.
- Responsible gaming tools are available to help maintain control.
6. Privacy & Data Protection
Data Usage
- Personal data is collected only for account management and customer support.
- Data is handled in accordance with our Privacy Policy.
Third-Party Sharing
- Player information is never shared with third parties without consent, except as required by law.
7. Modifications & Termination
Policy Changes
- BetAnyThing reserves the right to modify these rules at any time.
- Players will be notified of major updates.
Account Termination
- Accounts violating these terms may be suspended or terminated.
8. Game Rules
Casino Card Games
- Each card game follows specific rules and guidelines.
- Players should review the Game Rules Page before playing.
By creating an account and playing at BetAnything, you confirm that you have read, understood, and agreed to these terms.
For assistance, contact Customer Support, available 24/7.
Enjoy a safe and exciting gaming experience at BetAnything.
Lotto Rules
Numbers
If you are playing Pick 2, choose numbers from 00 through 99. If you are playing Pick 3, choose numbers from 000 through 999. If you are playing Pick 4, choose numbers from 0000 through 9999. If you are playing Pick 5, choose numbers from 00000 through 99999.
Choose to play your numbers straight or boxed.
"Straight" means that your selected ticket numbers must match the winning numbers in exact order. The payout for a Pick 2 straight ticket is 90 to 1. The payout for a Pick 3 straight ticket is 900 to 1. The payout for a Pick 4 straight ticket is 9,000 to 1. The payout for a Pick 5 straight ticket is 90,000 to 1.
"Boxed" means your numbers can match the winning ticket in any order. This gives you more chances of winning, but your payout is less. A boxed payout is calculated by dividing the straight payout by the number of chances you have with your boxed numbers.
Example:
Straight
If you play Pick 3 numbers 1-1-1, you only have 1 chance of winning and your payout would be as follows:
900 / 1 = 900 to 1.
Boxed
If you play Pick 3 numbers 1-2-3, you have 6 different chances of winning and your payout would be as follows:
900 / 6 = 150 to 1.
- Check the payouts section to view all the straight and boxed payouts.
The cost of your tickets is calculated this way:
Amount of wager x number of drawings x number of days.
Amounts
- The minimum amount for any lottery ticket is $0.25.
- The maximum for a Pick 2 ticket is $1111.11
- The maximum for a Pick 3 ticket is $111.11
- The maximum for a Pick 4 ticket is $11.11
- The maximum for a Pick 5 ticket is $1.11
Drawings
Select the drawings in which the winning numbers will be used. You may check off as many drawings as you would like to play.
Off times are shown in Eastern Standard Time and are 15 minutes prior to the official closing time. If you select a drawing for today whose Off Time has passed, you will be purchasing a ticket for the next drawing. This will be reflected in the "Confirmation" screen and the "Review Tickets" screen.
Some states may have a Special Double Draw, but these specials will not be considered winning combinations; we will only pay the regular Daily/Evening Draw. Only the initial drawing is valid for grading purposes. Follow up promotions, additional draws, or subsequent added numbers after the initial drawings will not count towards Lotto grading.
In the event of a drawing not taking place, management will allow 24 hours prior to grading the corresponding tickets as “No Action”.
Purchasing Tickets
Lotto tickets are official at the exact time you click on purchase. If you started placing your NY Midday Pick 3 ticket at 1:58pm ET but you clicked on purchase at 2:00 pm ET, the ticket will be held for the next available drawing date as NY Midday Pick 3 closing time is 2pm ET. A pop-up window alert with the ticket details will always appear prior to your purchase confirmation.
ALL LOTTO TICKETS ARE FINAL AFTER CONFIRMATION and cannot be voided for any reason.
Maximum Net Profit per drawing is $100,000. Also, drawings using the same results (like ME, NH & VT) will be considered as ONE drawing for max profit purposes. Net profits per drawing include straight and boxed tickets for Pick 2, Pick 3, Pick 4 and Pick 5, as well as profits from multiple accounts wagering in conjunction with each other.
Horses Rules
Cash Back Racebook Rules
Track Rebates
- Tracks A, B, C: 3% rebate on Win/Place/Show (WPS) wagers, and 6% rebate on exotic wagers.
- Tracks D, E, Harness, and Greyhounds: No rebates apply.
Rebates will not apply to the following wager types:
- W / P / S winning wagers that pay $2.20 or less for a $2 bet.
- Canceled, Disqualified, or Scratched wagers.
Rebates are automatically credited to your account daily at 10:00 AM ET.
No registration is required to receive the rebate.
Minimum and Maximum Wagers
- Superfectas: Minimum wager $0.10
- Pick 3 & Pick 4: Minimum wager $0.50
- All other wagers: Minimum wager $1.00
- Maximum wager on Show bets: $500.00
- Greyhound races: Only Win and Place bets are accepted.
Once a racing wager has been accepted and a ticket number has been generated, no changes or cancellations are allowed.
Wagering Information
- Horses are identified by their saddlecloth number, not by name. It is the customer's responsibility to ensure the correct selection of horse and race numbers for all wagers.
- Wagers are accepted until post time.
- Any past-posted wagers will be voided.
- All wagers are paid based on track odds. (See track limits below.)
- Track consolation payouts, when applicable, will be automatically credited.
- Attempts to manipulate pools or hedge negative pools will result in account suspension and voiding of winnings.
- Accounts found colluding to bypass limits will be suspended, and all winnings will be voided.
- If a horse is incorrectly shown as scratched but runs, no refunds will be issued for wagers made in that race.
- If the track does not offer payouts for a specific wager type, all bets of that type will be refunded.
Scratched Horses
Horse scratch information is updated automatically by the Cash Back Racebook system. We are not liable for errors from data suppliers regarding scratch status. If a wager is placed before a horse is scratched, the following rules apply:
- Win / Place / Show: Full refund upon race grading.
- Exacta / Trifecta / Superfecta / Quinella: The portion of the wager involving the scratched horse will be refunded upon race grading.
- Daily Double:
- If the scratch occurs in the first leg, all combinations involving the scratched horse will be refunded.
- If the scratch occurs in the second leg after the first leg has started, no refund will be issued; however, consolation payouts will be paid if the first-leg winner was selected.
- If the scratch occurs in the second leg before the first leg starts, the combination with the scratched horse will be refunded.
- If the first-leg winner was not selected, the ticket is a losing wager, and no refund applies.
Pick 3 / Pick 4 Rules
Pick 3 and Pick 4 wagers follow track-specific rules for consolation payouts and all substitutions due to scratches.
- Pick 3:
- In most states, the post-time favorite will be substituted for scratched horses.
- In NY, FL, CA, DE, and WV:
- If the scratch occurs before the start of the first leg, the wager is refunded (once the final leg is official).
- If the scratch occurs after the start of the first leg, a consolation payout will be applied.
- In NY and DE, this rule applies only to Thoroughbred tracks. Harness tracks will substitute the post-time favorite.
- At Fair Grounds (LA):
- If the scratch is in the first leg, the wager is refunded.
- If the scratch is in any subsequent leg, the post-time favorite will be substituted.
- Pick 4: The post-time favorite will be substituted for scratched horses.
Racebook Payouts
All payouts are based on the actual track payout. Odds displayed in the race program are for informational purposes only and do not determine the payout. Your account will reflect all payouts once the race is officially graded.
The following table shows the maximum total bet that will be paid out at actual track odds:
Track A | $30,000 |
Track B | $15,000 |
Track C | $10,000 |
Tracks D | $3,000 |
Tracks E | $1,000 |
Harness | $3,000 |
Greyhounds | $500 |
- Meadowlands Harness is classified as a C-level track.
- If a track is available for wagering but not listed on our website, the default maximum net profit per race is $1,000.
A maximum net profit applies to each race, according to its track category.
Social Media Giveaway
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How to Enter:
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